Archive for April, 2014

Game idea: a zombie game with frightening zombies

Apr 29 2014 Published by under Uncategorized

When I think of computer zombie games it is usually a mêlée and splatter. But zombies can be frightening. There is a Romero remake where the zombies run instead of walk like tired Monday morning; suddenly there is a reason to be afraid.

So why not create a game where the zombies are dangerous? Where being close to them is not only risky but really dangerous and frightening? Let the player have tasks that involves sneaking up on Zs and grab a tissue sample or stay close to them and observe their natural behaviour. If the player is spotted the best defense is to run; this could make up some nice le parkour play. In simple cases or when panicked a blunt instrument could be handy but also risky. Keep a sniper nearby. Well… not too nearby since you don’t want him to be fragged (or whatever it is called when a npc Z catches your team mate).

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Your own home server

Apr 15 2014 Published by under Uncategorized

Everyone wants a server running at home, don’t we?

But not everyone has the geek powers to rebuild an old machine, configure it, secure it, poke proper holes in the fire wall and finally maintain it.

Simplify problem

Not every server has to be run 24/7 and not every server has to withstand big loads or even be public to everyone.

So start small. A mobile phone on 3G is outside your fire wall. It might not be on your LAN even. It is low powered but has quite hefty innards to crunch numbers and is inherently good at networking.

Use some kind of dynamic DNS and start the app manually or automatic when connected to the charger.

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