Electronic die

Aug 22 2021

Throwing dice is nice but there are two areas of possible dispute.
1. When the die ends up not on flat ground, with one part lifted up. Is it a valid throw or not?
2. When the die/dice smashes into something on the board and moves a piece or two. Where were we at?

So I suggest a physical electronic die to solve this; and more.

I am aware there certainly are apps and web sites for what is to be described but with apps and phones you cannot phycially throw the device/die/dice. Which is part of the fun.

Let the form be a cube. It is a nice form and feels good in the hand and clearly shows which side is up.
This doesn’t mean it has to simulate a D6. It can be anything from D2 to Dinfinite. It can simulate many dice too, as throwing one D12 die is not the same as throwing two D6.

The randomness can be seeded by a built in clock and the g forces of throwing and bouncing.

When the die has come to a stand still, the top side shows the value.
Well… all sides can show the same value so it is readable from everywhere.

If the die decides it is not flat, the value instead shows an icon for rethrowing.
This means there is not any room for discussion. Flat or not, the die decides and the rules are the same for everyone.
Well… who cares if the die ends up slanted, the randomised result is the result. No room for heated discussion.

If the die notices it has fallen on the floor it is a dead throw and the rethrow icon is shown.
Or… it can be a valid throw and the die continues showing the same value regardless of how it is turned before returned to the table.

Throwing a die is done by either throwing it or putting it down on the table with certain force.
If the latter method is used for “throwing the dice”, the risk of pieces of the board being moved due to an unlucky throw is eliminated. When a throw is recognised the value is animated and then shown.

There is a blue tooth connection with phones and other dice.
The count of throws are counted. This means that if you are plagued by a cheeter, manipulating the dice is not longer an issue. If the dice are moved when everyone is taking a break they don’t change their value. And if they are retrown, a counter increases together with time stamp. The old value is retrieved from the history. The game continues. The culprit chastisised.

Since the dice are connected they don’t have to be passed around the table any more. Everyone can have his/her own dice and they can all show the value of the last thrown dice. Or if everyone has their phone by the table, they phone shows the value.
Personally I prefer passing the dice around as it is tactile, makes people interact and shows who’s turn it is.

All of the above, except for the 6 sided form factor and the throwing part, can be simulated in a phone or tablet or computer or raspberry or whatever.

Update:

The die can simulate more than numeric values. There are games with coloured dice, D6 with 4 different values and 2 specials. If the result represent something, like 1-2 is miss, 3-4 is boarding and 5-6 is sink, the die can simulate a D3 with nice icons instead of figures.

It can simulate a deck of cards. It can even remember what values are already thrown so to not randomise the same card twice. This mimics drawing cards from a deck.

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  1. […] Likewise more dynamic dice are another idea in another article. […]

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